![]() Ronald explains how and why FPS Boost isn't nearly as straightforward as we assume it is and the biggest challenges his team faces with this upgrades.What have been some of the biggest hurdles when it comes to adding FPS Boost to a game? - 11:03.Ronald describes the complications involved with FPS Boost and Xbox One X enhancements and shares whether or not we could see some of these previously boosted titles updated.Is there a chance titles like Fallout 76 could be updated to support FPS Boost while maintaining the Xbox One X enhancements? - 09:50.Ronald details the team's current objectives when it comes to adding FPS Boost to games from the Xbox 360 and original Xbox generations.Are you able to share any updates on the possibilities of FPS Boost for legacy backward compatibility titles from the Xbox 360 and original Xbox? - 08:55.Ronald describes how the team decides which games get FPS Boost and explains Xbox's commitment to listening to community feedback.When it comes to enhancing new games, how does your team go about prioritizing which titles get the FPS Boost treatment? - 07:15. ![]() ![]() Ronald explains the technical wizardry that went in to bringing FPS Boost to Dark Souls 3 on Xbox Series X|S.The new FPS Boost technique created for Dark Souls 3, how it differs from previous FPS boost titles, and whether or not this opens up new possibilities for future game enhancements.Ronald breaks down what goes in to adding FPS Boost to a game on Xbox and the complexities of enhancing a title without touching the source code.How exactly does FPS Boost work with backward compatible titles on the Xbox Series X|S? - 1:00.Source: Xbox (Image credit: Source: Xbox)
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